I just downloaded this and played it for the first time last night, and I am hooked! The NES version had secret underground bunkers full of rescuable POWs that you could expose with a grenade blast. That would be amazing if they could be included in a future version. I'd pay good money for that. I also generally really like the idea of versions of games that include the best features from every single version/ platform. Thank you for making this game!
This is great! But to be honest, there’s something about calling it mega commando that just doesn’t feel right. Have you considered super commando? That’s like likely what Capcom would called this if it was an upgrade to a game back in the day.
I intend to use the name "Super Commando" if I port it to the Super Nintendo. The name "Mega" came from the Mega Drive, a name used in my country (Brazil), Japan, and other regions. Note that other games from that era also used this convention, such as Mega Turrican.
yeah, that makes sense too. I guess I’m stubbornly stuck in capcom’s thinking haha (ie. Super ghouls and ghosts, super street fighter, etc etc)
Is there a blood mode, or something close to that? What I like about the true sequel to this game (ie. mercs) was the level of wartime violence. Blood mode might be fun. Even just having an option where the yellow flash becomes a red flash when a soldier is hit might be enough.
Wow this is amazing! I have a little complaint though, the MD control scheme is a little hard to work out for me, possibility of remapping controls, so A and B can be swapped? As it is, it's hard for me to hold the "strafe" button and fire. Would be easier if they were switched.
So far, this is a bit preferable to the original arcade game. Not just because their are no TTL logic chips to burn out & ancient failing RAM chips. Sacrilege, I know.
Great work! I’ll try it out on my EverDrive. By the way, do you take suggestions for other games to port? I’ve always wanted to play the NES version of Contra on the Sega Genesis. It would be really cool to see a faithful port with the same gameplay and graphics as the original.
That would be really nice, but I’d honestly prefer a port of the original NES Contra. I could help track down bugs and subtle inaccuracies since I know that game inside and out. I like Super C too, but I just don’t know it nearly as well as the first Contra.
This looks phenomenal!! I'll try it on my Analogue Pocket! *Edit* So it plays great. If you're going to have special controls for MD, I would suggest a simple hold A to rapid fire, and hold A to strafe. Since the original version required manual fire anyway, it makes sense to let your finger off the trigger to change direction of your strafe. Fantastic work so far! I'll be watching this one closely. And well done with the Rob Hubbard music!!
Holding A for strafing is an excellent idea! I played this version of the game for the first time yesterday and wondered what the best control input to make strafing easier would be and I think this is it.
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I just downloaded this and played it for the first time last night, and I am hooked!
The NES version had secret underground bunkers full of rescuable POWs that you could expose with a grenade blast. That would be amazing if they could be included in a future version. I'd pay good money for that.
I also generally really like the idea of versions of games that include the best features from every single version/ platform.
Thank you for making this game!
This is great! But to be honest, there’s something about calling it mega commando that just doesn’t feel right. Have you considered super commando? That’s like likely what Capcom would called this if it was an upgrade to a game back in the day.
I intend to use the name "Super Commando" if I port it to the Super Nintendo. The name "Mega" came from the Mega Drive, a name used in my country (Brazil), Japan, and other regions. Note that other games from that era also used this convention, such as Mega Turrican.
yeah, that makes sense too. I guess I’m stubbornly stuck in capcom’s thinking haha (ie. Super ghouls and ghosts, super street fighter, etc etc)
Is there a blood mode, or something close to that? What I like about the true sequel to this game (ie. mercs) was the level of wartime violence. Blood mode might be fun. Even just having an option where the yellow flash becomes a red flash when a soldier is hit might be enough.
What about Commando MD?
Excelente gracias.
Buena adaptación, podrias poner un modo que aproveche toda la pantalla?
Sí, voy a incluir un modo para ejecutarlo a 256px y quedará en pantalla completa (aunque un poco estirado).
Buenisimo, muchas gracias por la respuesta y los juegos que haces.
Wow this is amazing!
I have a little complaint though, the MD control scheme is a little hard to work out for me, possibility of remapping controls, so A and B can be swapped? As it is, it's hard for me to hold the "strafe" button and fire. Would be easier if they were switched.
Okay, I’ll include a system for freely configuring the controls in the next version.
Amazing!
So far, this is a bit preferable to the original arcade game. Not just because their are no TTL logic chips to burn out & ancient failing RAM chips. Sacrilege, I know.
Thanks for your work! Here are some retro-looking box covers for anyone interested.
Great work! I’ll try it out on my EverDrive. By the way, do you take suggestions for other games to port? I’ve always wanted to play the NES version of Contra on the Sega Genesis. It would be really cool to see a faithful port with the same gameplay and graphics as the original.
I’m thinking of doing the Super C... That is, if someone else doesn’t do it first...
That would be really nice, but I’d honestly prefer a port of the original NES Contra. I could help track down bugs and subtle inaccuracies since I know that game inside and out. I like Super C too, but I just don’t know it nearly as well as the first Contra.
This looks phenomenal!! I'll try it on my Analogue Pocket! *Edit* So it plays great. If you're going to have special controls for MD, I would suggest a simple hold A to rapid fire, and hold A to strafe. Since the original version required manual fire anyway, it makes sense to let your finger off the trigger to change direction of your strafe. Fantastic work so far! I'll be watching this one closely. And well done with the Rob Hubbard music!!
I just tried it and it works really well. I agree, having an autofire on/off toggle in the options menu would be ideal.
Holding A for strafing is an excellent idea! I played this version of the game for the first time yesterday and wondered what the best control input to make strafing easier would be and I think this is it.
Great!